The desired grid, interface scaling and percentage settings only work when using 8x12 tiles. Scaling occurs automatically based on the size of the tiles and the window. Tileset repository is a list of user-made standard tilesets, and provides installation instructions. Installation and creation of custom tilesets Installation In previous versions of Dwarf Fortress (v0.47 and below), some of the tiles could be changed in the raws and init files, and creatures could have separate graphics (see DF2014:Graphic set, this functionality has been removed in v0.50 (and above) with separate graphics being controlled by mods with "Use Classic ASCII Glyphs" set to "No". UI scaling will only work if the tileset id 128x192px (8x12px tiles).Īs the tileset is limited to only 256 tiles, some objects share the same tile. (If "Use Classic ASCII Glyphs" is set to "No", the tileset must be 128x192 pixels (tiles 8x12 pixels) in order to render the customs tiles properly. You can have both square and non-square tiles, with 16x16 pixels being the most common size. The tiles are always arranged in a 16x16 grid, but its dimensions can be varied. 4.4 Characters used in text and interfaceĪ character set (or 'tileset') is an image in BMP or PNG format that contains the 256 different tiles (numbered 0-255), corresponding to the IBM Code (sometimes called Extended ASCII), which are used to display all graphics. 4.1.3 Additional Tiles Used by Creatures.2.4 How colors other than white and magenta work.2.3 Generating a custom tileset from a font in Linux.2 Installation and creation of custom tilesets.
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